An environment I designed and created using 98% tiling textures. All in unreal 4. I used 2 uv channels so i could get tiling look and unique normal diff and roughness variation.
I made a gumroad with the trimsheets and baked set I used.
Includes the high poly models as well as the UV's low poly for the baked set as well as normals and working textures for them all.
It, I also included some tips on how to use them as well.