Advanced Tiling Texture Techniques for Environment Design

This tutorial is on how you can get a lot of detail out of tiling textures like I have shown in my previous environment using two uv channels.
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In the tutorial I go over a lot of the basics of tiling textures as well as my workflow for using two UV channels to blend details seamlessly to get a nearly high poly look. Its all recorded in realtime with commentary. I include a ton of assets and all the project files as well as my finished assets and the blockouts so you can follow along. The goal was to give you a blockout ready to be finalized so that the tutorial focuses on polishing rough geometry and turning it into a finished asset using ONLY tiling textures.
The tutorial is using 3ds Max 2017 which I highly recommend you pick up the trial so you may follow along.

This is what the tutorial covers

This is what the tutorial covers

Closeup, made with tiling textures

Closeup, made with tiling textures